Troopnaut

Gate runner · iOS & Android

The real game from the fake ad

You know the one. A squad walks a bridge, gates promise to double it, and the game in the ad was never a game you could actually download. This one is: 51 bridges, a Survival mode, bosses that telegraph before they hit, and not a single ad in sight.

  • Coming soon on the App Store
  • Coming soon on Google Play

Not released yet. This page is where the store links will appear — nowhere else.

See it running

Real captures from the game on a phone, not mock-ups. Swipe, or use the arrows.

  • The Troopnaut home menu, with Play, Shop, Statistics and Settings.
    Open it and playNo ad, no pop-up, no “watch a video to continue”.
  • A squad of 999 soldiers with lasers advancing on an ice bridge against a brown army, a ×5 gate ahead.
    Nine hundred and ninety-nineA ×5 gate, a +141 pickup, and the army that was going to stop you.
  • A desert bridge with three gates side by side, marked +5, +7 and −5, and a green squad walking towards them.
    Read the gates+5, +7, −5 — pick the wrong one and the squad you spent ten minutes growing is gone.
  • A jungle-themed bridge, green Rangers firing at an enemy horde, with −21 and +6 gates ahead.
    The line aheadA jungle bridge, an army in the way, and a gate that would cut you by twenty-one.
  • Missiles raining down on a desert bridge in front of the squad, with an AIRSTRIKE! banner.
    AirstrikeMissiles are picked up on the bridge and dropped when you choose. Then the sky falls in.
  • A giant boss with 18,180 health blocking an ice bridge, a SLOW-MO ×0.51 banner in the HUD.
    Eighteen thousand hit pointsBosses have a health bar, and it is long. Slow-mo buys you the seconds to read the strike.
  • A desert boss at 3,104 health facing 55 soldiers with miniguns, the ×2 fast-forward button lit.
    Or take it at double speedFast-forward is a button, not a purchase — and in Survival it even pays a score bonus.
  • A neon night bridge in the rain, the squad firing, a barrel counter ahead.
    The Iron MazeSome bridges split into corridors under the rain. Choose one, live with it.
  • An aurora-lit bridge with a TURBO ×1.4 banner and its countdown in the HUD.
    Turbo ×1.4Time flux zones speed the entire world up — for a few seconds.
  • Night bridge under an aurora: 441 green soldiers firing lasers, CRIT! flashes across the enemy line.
    Crits light the bridgeFour hundred lasers under the northern lights, and a boss that has not noticed yet.
  • An ONSLAUGHT event card on screen — “they come by the hundred, grow that squad” — before a red army.
    The bridge warns youNamed events announce what is coming. Onslaught means they come by the hundred.
  • A zombie horde massed on the bridge in front of the squad.
    Nine enemy armiesWhat you march into is a cosmetic slot of its own.
  • An army of giant snails advancing on the bridge.
    Yes, snailsSame fight, entirely different invaders.
  • The bridge crossing a sunken city at the bottom of the sea, ruins and columns on both sides.
    Fifteen decor themesA drowned city, a jungle, a volcano, deep space. Same rules, another world.
  • The bridge floating in deep space above a ringed planet.
    Or no world at allThe bridge floats above a ringed giant. Do not look down.
  • Survival mode on the bridge: distance and score in the HUD, a barrel counter ahead.
    SurvivalNo finish line. A director keeps feeding the bridge, and bosses arrive on a schedule.
  • The extraction chopper lifting off the helipad while 449 soldiers wait on the red carpet.
    ExtractionWin, and the squad leaves the way you chose — chopper, dragon, rocket, black hole.
  • The shop on its Themes tab, previewing a decor theme with its price.
    You see what you buyEvery item is shown before you spend. No boxes, no lotteries, no advantage.

What you actually play

One squad, one bridge, and a corridor of decisions. Every gate is a bet, every barrel is a wall with a number on it, and every boss tells you what it is about to do before it does it.

  • Campaign

    51 bridges, then they loop

    Finish the campaign and it starts again — each lap 15 % faster than the last bridge of the one before it, with no ceiling. Ascension is a speed dial you can also switch off from the HUD without losing the tier you reached.

  • Survival

    One bridge, no end

    A director keeps feeding the bridge, bosses arrive on a schedule and arrive in groups. Your record is the whole point.

  • Gates

    Multiply, subtract, or expire

    ×2 and +5 next to −8. Timed gates run out while you hesitate, fragile gates break if you shoot them, and barrel counters have to be worn down before they let you past.

  • Bosses

    Telegraphed, then brutal

    Shielded phases, targeted strikes you can read and dodge, and missiles you pick up on the bridge and drop yourself — the anti-boss weapon, priced as a fraction of its health.

  • Cosmetics

    Purely visual, zero effect on play

    Squad skins, enemy army skins, eight finishers and seven decor themes, each with its own weapons, projectiles and death animations. They change how the run looks. They never change how it plays.

  • Built for phones

    Three languages, one thumb

    English, French and Spanish. Portrait only — on a phone the HUD would sit on top of the gate you are trying to read, so landscape is refused rather than half-fixed.

What Troopnaut never does

A game whose whole pitch is “the ad lied to you” does not get to lie to you on the next screen. These four are product decisions, not a marketing paragraph.

  • No ads. None.

    No banners, no interstitials, no rewarded video, no “watch to continue”.

  • No randomised paid boxes

    Nothing you pay for is a lottery. You see the exact item before you spend anything.

  • Nothing purchasable makes you stronger

    Every paid item is cosmetic. Difficulty is never sold back to you.

  • No tracking, no third-party analytics

    No advertising SDK, no behavioural profiling, no data brokers. Details in the privacy policy.

Want to tip the developer?

Entirely optional, and it unlocks nothing — that is the point. Crypto addresses and the card channel live on one page, and only on that page.

Support the game

Questions?

Write to troopnaut@bashroom.com and a human answers. Bug reports, refund questions, press, data requests — same address.